Making games for fun and profit!

Spacewalkers

private round private round
token price:
0.9 USDT icon
collection ends in:
96 days icon
influence on TCR:
199% icon
USDT 2 886 591
Soft cap: 2 000 000 USDT Hard cap: 10 000 000 USDT
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About us

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Spacewalkers team has decades of experience shared among its team members, gained over multiple projects in well established studios such as Flying Wild Hog, Bloober Team, ONE MORE LEVEL or Ancient Forge Studio. After creating a multitude of games both with publishers and independently, we have decided to pool our resources, know-how and passion to create a studio that will achieve even more.

Our goal determined to deliver innovative and meaningful gameplay to players both on PC and consoles. It is to deliver premium AA quality games while maintaining the freedom to create unconventional experiences. This approach gives us an edge over less agile competition, constrained by established solutions. We want to make games of a premium model, sold typically through digital distribution platforms like Steam or Playstation Store. Our games will be priced between $20 to $30.

Currently we are working on a series of games - the ‚Interregnum Chronicles’ which is a series of snippets into the world of ‚Interregnum’. Our game "zero" - ‚Interregnum Chronicles: Signal’ - is a prologue to the series and it's already available to players around the world. Our next game and a first proper entry into the series will be a much larger project.

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The game we are working on right now is a game about survival in a post-apocalyptic world in which extraterrestrial civilizations wage war over ruins of Earth while ordinary people fight for survival. Humanity was decimated by a mysterious mind virus and the world was thrusted into a new ice age while the magnetic poles abruptly shifted. The game offers a refreshing perspective of a group of ordinary people caught in events that transcend their understanding - their small tragedies quietly play out in the background of events that will decide the fate of the world.  

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There are many successful polish titles available in the gaming industry. What makes Spacewalkers a project worth supporting is the fact that our games are based on the world of ‚Interregnum’ - universe created in the polish best-selling sci-fi novel of the same title. ‚Interregnum Chronicles’ is going to be a series of 3 to 5 games that we will be releasing in the course of the next 7 to 9 years. We have a long term plan of establishing the ‚Interregnum’ universe through not only games, but also publishing the next two entries in the book trilogy and possibly forays into other media.

At the moment we focus on the traditional, PC and console games. While it might be tempting to create a game for VR, the technology still limits developers. We believe that true immersion and overall reception of the game comes from its quality. And we are able to deliver the best story-driven experience using well tested platforms.

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  • Projects in gaming - one of the fastest growing industries and biggest moneymaker in entertainment
  • Experienced and versatile team of developers capable of releasing high quality games and other commercial projects
  • Games settled in the ‚Interregnum’ universe - well known sci-fi world with constantly growing fanbase
  • Convergence of games and books with a long term plan of expanding the Interregnum universe to other media

The market and competition

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The gaming industry is an ever-growing green pasture of opportunity both for investors wishing to partake in the entertainment business of the future and creative individuals seeking to make their ideas into reality. Year after year the gaming industry sees huge increases both in number of players and revenues. According to reports the gaming industry has increased by half a billion players in the past three years. Sources like Newzoo predict that by the end of 2021 gaming market will generate $175.8 billion of revenue and reach a total number of 2.9 Billion players worldwide. Forecasts estimate that by the end of 2023 there will be more than 400 million new gamers joining the market, which will continue to grow in the following years, exceeding $200 billion at the end of 2023. These numbers clearly show that gaming became one of the most promising industries to invest in. It is also one of the safest markets nowadays, because instead of suffering from the world's digitalization, gaming fits in these changes.

Poland of all of the places in the world seems to be uniquely gifted to be the source of a large number of quality games. Polish companies like CD Projekt Red and Techland of course lead the way, but there are dozens of medium and hundreds of small studios around the country full of talented developers. This creates a unique opportunity for new investments and concepts to take hold because of the huge pool of talent and know-how available in Poland.



Investment objectives

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The collected funds will be used primarily for development, marketing, outsourcing and other costs related to the production of computer games. In addition, part of the funds will be used to buy coins from the exchange and their burning, distribution among all project token holders and a fee for the platform Tecra Space. For additional information on Spacewalkers project financial data, visit the ‚For Investors’ section.

For investors


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We present financial data for those interested in supporting the game studio Spacewalkers. Below you will find basic information about the SWT token and calculations for the annual video game release. In addition, in this tab you will find information about how the funds from the collection will be distributed, as well as what the financial projections are for the release of the three games and for the whole project.

SWT Token details

SWT Token - Spacewalkers
Number of tokens on sale

20 000 000 SWT

Tokens that are not sold will be

Burned

Private round price (purchase via TCR)

0.85 USDT

Private round price (purchase via USD, EUR, PLN or ETH, USDT)

0.90 USDT

Public round price (purchase via TCR)

0.95 USDT

Public round price (purchase via USD, EUR, PLN or ETH, USDT)

1.00 USDT

TCR token purchase limit(basic account)1000 USD
TCR token purchase limit(premium account)2000 USD

Percentage of revenue

40%

The period of token repurchase

five years of each game

Beginning of the repurchase

Q1 2024

Frequency of repurchase

Quarterly

ROI soft cap

13.02%

ROI hard cap

24.90 %

*In future collections conducted on Tecra Space, the investment limit via TCR will be higher. After reaching the limit, further investments are only possible in PLN, USD, EUR and ETH or USDT.

Allocation of collected funds

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The collected funds will be used primarily for development, marketing, outsourcing and other costs related to the production of computer games. In addition, part of the funds will be used to buy coins from the exchange and their burning, distribution among all project token holders and a fee for the platform Tecra Space. 

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The number of games we will make is determined by the progress of the collection on the Tecra Space platform. We assumed that we will produce every next game for every million dollars raised. Over a 5-year period after the release of each game, 40% of the sales revenue will be used to buy and burn SWT tokens.

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First game (2024-2028r.)
Year:20242025202620272028
Units sales:50 000 units.25 000 units.12 500 units.6 250 units.3 125 units.
Value of games sold*$ 2 034 375
Value of purchased tokens*$ 813 750
Second game (2026-2030r.)
Rok:20262027202820292030
Units sales:80 000 units.40 000 units.20 000 units.10 000 units.5 000 units.
Value of games sold*$ 3 255 000
Value of purchased tokens*$ 1 302 000
Third game (2026-2030.)
Year:20262027202820292030
Units sales:110 000 units.55 000 units.27 500 units.13 750 units.6 875 units.
Value of games sold*$ 4 475 625
Value of purchased tokens*$ 1 790 250
Fourth game (2028-2032r.)
Year:20282029203020312032
Units sales:140 000 units.70 000 units.35 000 units.17 500 units.8 750 units.
Value of games sold*$ 5 696 250
Value of purchased tokens*$ 2 278 500
Fifth game (2028-2032r.)
Year:20282029203020312032
Units sales:170 000 units.85 000 units.42 500 units.21 250 units.10 625 units.
Value of games sold*$ 6 916 875
Value of purchased tokens*$ 2 766 750
Sixth game (2028-2032r.)
Year:20282029203020312032
Units sales:200 000 units.100 000 units.50 000 units.25 000 units.12 500 units.
Value of games sold*$ 8 137 500
Value of purchased tokens*$ 3 255 000
Seventh game (2028-2032r.)
Year:20282029203020312032
Units sales:230 000 units.115 000 units.57 500 units.28 750 units.14 375 units.
Value of games sold*$ 9 337 125
Value of purchased tokens*$ 3 734 850
Eighth game (2030-2034r.)
Year:20302031203220332034
Units sales:260 000 units.130 000 units.65 000 units.32 500 units.16 250 units.
Value of games sold*$ 10 578 750
Value of purchased tokens*$ 4 231 500
Ninth game (2030-2034r.)
Year:20302031203220332034
Units sales:290 000 units.145 000 units.72 500 units.36 250 units.18 125 units.
Value of games sold*$ 11 799 375
Value of purchased tokens*$ 4 719 750

* Averaged game price $21
* Repurchase tokens for 40% of game revenue

Financial projections - summary
Game number:Units sales:Value of games sold*Value of purchased tokens*
First game96 875 units.$ 2 034 375$ 813 750
Second game155 000 units.$ 3 255 000$ 1 302 000
Third game213 125 units.$ 4 475 625$ 1 790 250
Fourth game271 250 units.$ 5 696 250$ 2 278 500
Fifth game329 375 units.$ 6 916 875$ 2 766 750
Sixth game387 500 units.$ 8 137 500$ 3 255 000
Seventh game444 625 units.$ 9 337 125$ 3 734 850
Eighth game503 750 units.$ 10 578 750$ 4 231 500
Ninth game561 875 units.$ 11 799 375$ 4 719 750
SUM:2 963 375 units.$ 62 230 875$ 24 892 350

* Averaged game price $21
* Repurchase tokens for 40% of game revenue

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Current projects

In response to your inquiries we have prepared a list of FAQs

Tomasz Wacławek

CEO, Creative Director

Designer and coder with extensive industry experience. Making games for fun and profit!

Maksymilian Strzelecki

Senior Programmer

Makes sure the AI doesn’t kill us all (yet). Huge nerd, loves playing League of Legends in his spare time.

Jarosław Ksybek

Lead Programmer

Experienced coder with a calm attitude. Enjoys seeing his creations come to life.

Jarosław Jaźwiecki

Programmer

Creates Machine Learning models, makes sure the AI will take our jobs. Tries to play football and make music.

Jakub Lang

Junior Programmer

Ambitious, junior programmer, who abandoned biotechnology for gamedev.

Artur Kulczycki

Art Director

Artist with many years of experience in the industry. People person, a man with a big heart! Obsessed with Avatar the movie.

Maciej Szajkowski

2D/3D Graphic Designer

Concept artist, illustrator and aspiring 3D artist. A man who never gives up.

Mateusz Mucha

2D Graphic Designer, Concept Artist

if something doesn't exist, let me draw it! Road racing and bikepacking enthusiast.

Aleksandra Topolewska

Character Artist

Character modeling specialist, fashion designer at Spacewalkers. Passionate about yoga and jogging.

Łukasz Gromysz

Character Artist, Animator

Studied art and hypnosis. Human anatomy specialist. Loves kittens, but only from a distance.

Mateusz Stolarczyk

Level Artist

Geek, guitarist and sabre fencer. Responsible for level design and environment art.

Patryk Karwat

Audio Production

Composer and Sound Designer with focus on games and animations. Great watermelon enjoyer.

Joseph Hartman

Story Writer

Writes the story and the dialogue in our games. Pretty fun stuff!

Kamil Błaszkiewicz

Marketing Manager

Responsible for content creation, social media, and marketing related operations. Gamer, streamer and a cat dad. Rock music addict.

Anna Wacławek

HR Manager

Responsible for HR, contact with business partners. A smiling and cheerful person with a kind word for everyone.

Milestones

Here are the major milestones in our company's development

Q3 2020

Q3 2020

2020 Complete

Starting work on the Interregnum Chronicles series

We prepare the concept and documentation. The engine has already been chosen and a team of developers has been formed, conducting negotiations with partners. Starting to develop the prologue-game.

Q2 2021

Q2 2021

2021 Complete

Release of Interregnum Chronicles: Signal

This is the game "zero" that is not part of fundraising, but was created to bond the team and show what the studio is capable of.

Q3 2021

Q3 2021

2021

Teaser release of Interregnum Chronicles 1

A teaser of a game that will be released thanks to an early-stage investments.

Q1 2022

Q1 2022

2022

Vertical slice Interregnum Chronicles 1

Work on a demo version of the game. Validation of the main mechanics and visual components. This is the so-called "backbone" of the game.

Q1 2023

Q1 2023

2023

Release of Interregnum Chronicles 1

The release of the first game in the series. For five years, we will allocate 40% from the sales of this game to repurchase SWT tokens on the Tecra DEX.

Q2 2023

Q2 2023

2023

Starting work on Interregnum Chronicles 2

In order to release one game after another, we will bring in a whole new team of developers to work on each game in the series.

Q3 2026

Q3 2026

2026

Release of Interregnum Chronicles 2

Expecting an increase in game sales compared to the first game in the series, and thus the value of the purchased tokens.

Q1 2027

Q1 2027

2027

Starting work on Interregnum Chronicles 3

Continuing the development of the world of Interregnum, as well as improving the game components.

Q3 2029

Q3 2029

2029

Release of Interregnum Chronicles 3

Conquering new markets, as well as increasing game sales and building a large community.

Brief presentation

Basic information

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3 files

2021-12-10

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Spacewalkers_presentation_PL.pdf

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PDF 19 MB

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Spacewalkers_presentation_RU.pdf

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PDF 19 MB

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Spacewalkers_presentation_ENG.pdf

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Fundraising terms of conditions

Terms of conditions

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1 files

2021-09-25

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Tokenization_platform_terms_and_conditions.pdf

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PDF 146 KB

Investment process

Tecra Space

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3 files

2021-09-25

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ENG_Tecra_space_investment_process.pdf

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PDF 2 MB

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PL_Tecra_space_proces_inwestycyjny.pdf

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RU_Tecra_space_Инвестиционный_процесс.pdf

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