Spacewalker’s team has decades of experience shared among its team members, gained over multiple projects in well established studios such as Flying Wild Hog and Techland. After creating a multitude of games both with publishers and independently, we have decided to pool our resources, know-how and passion to create a studio that will achieve even more!
We are determined to deliver innovative and meaningful gameplay to players both on PC and consoles. Our goal is to deliver premium AA quality games while maintaining the freedom to create unconventional experiences. This approach gives us an edge over less agile competition, constrained by established solutions. We want to make premium games, sold typically through digital distribution platforms like Steam or Playstation Store. Our games will be priced between $20 to $40.
Currently we are working on a series of games - the ‚Interregnum Chronicles’ which is a series of snippets into the world of ‚Interregnum’. Our game "zero" - ‚Interregnum Chronicles: Signal’ - is a prologue to the series and it's already available to players around the world. Our next game and a first proper entry into the series will be a much larger project.
The game we are working on right now is a game about survival in a post-apocalyptic world in which extraterrestrial civilizations wage war over ruins of Earth while ordinary people fight for survival. Humanity was decimated by a mysterious mind virus and the world was thrusted into a new ice age while the magnetic poles abruptly shifted. The game offers a refreshing perspective of a group of ordinary people caught in events that transcend their understanding - their small tragedies quietly play out in the background of events that will decide the fate of the world.
Interregnum: False Prophet is a tactical, turn-based strategy game about survival in a post-apocalyptic world. A mysterious virus has struck the earth, the poles have shifted and the world has been plunged into a new ice age. The game provides a fresh perspective on the fates of people caught in the turmoil of global change, that goes beyond their understanding.
Currently, Interregnum Chronicles: False Prophet is in the development phase and will be released in Q1 2024. We are determined to create the entire «Interregnum Chronicles» games series.
There are many successful polish titles available in the gaming industry. What makes Spacewalkers a project worth supporting is the fact that our games are based on the world of ‚Interregnum’ - universe created in the polish best-selling sci-fi novel of the same title. ‚Interregnum Chronicles’ is going to be a series of 3 to 5 games that we will be releasing in the course of the next 5 to 7 years. We have a long term plan of establishing the ‚Interregnum’ universe through not only games, but also publishing the next two entries in the book trilogy and possibly forays into other media. At the moment we focus on the traditional, PC and console games.
CHECK OUR GAMES ON STEAM PLATFORM!
- Projects in gaming - one of the fastest growing industries and biggest moneymaker in entertainment
- Experienced and versatile team of developers capable of releasing high quality games and other commercial projects
- Games settled in the ‚Interregnum’ universe - well known sci-fi world with constantly growing fanbase
- Convergence of games and books with a long term plan of expanding the Interregnum universe to other media
The gaming industry is an ever-growing green pasture of opportunity both for investors wishing to partake in the entertainment business of the future and creative individuals seeking to make their ideas into reality. Year after year the gaming industry sees huge increases both in number of players and revenues. According to reports the gaming industry has increased by half a billion players in the past three years. Sources like Newzoo predict that by the end of 2021 gaming market will generate $175.8 billion of revenue and reach a total number of 2.9 Billion players worldwide. Forecasts estimate that by the end of 2023 there will be more than 400 million new gamers joining the market, which will continue to grow in the following years, exceeding $200 billion at the end of 2023. These numbers clearly show that gaming became one of the most promising industries to invest in. It is also one of the safest markets nowadays, because instead of suffering from the world's digitalization, gaming fits in these changes.
Poland of all of the places in the world seems to be uniquely gifted to be the source of a large number of quality games. Polish companies like CD Projekt Red and Techland of course lead the way, but there are dozens of medium and hundreds of small studios around the country full of talented developers. This creates a unique opportunity for new investments and concepts to take hold because of the huge pool of talent and know-how available in Poland.
We present financial data for those interested in supporting the Spacewalkers. Below you will find basic information about the SWT token and calculations for the annual video game release. In addition, in this tab you will find information about how the funds from the collection will be distributed, as well as what the financial projections are for the release of the three games and for the whole project.
SWT Token details
|SWT Token - Spacewalkers|
|Number of tokens on sale|
20 000 000 SWT
|Tokens that are not sold will be|
Citizen account price
|Basic account price|
Percentage of revenue
The period of token repurchase
five years of each game
Beginning of the repurchase
Frequency of repurchase
The collected funds will be used primarily for development, marketing, outsourcing and other costs related to the production of computer games. In addition, part of the funds will be used to buy coins from the exchange and their burning, distribution among all project token holders and a fee for the platform Tecra Space.
The number of games we will make is determined by the progress of the collection on the Tecra Space platform. We assumed that we will produce every next game for every million dollars raised. Over a 5-year period after the release of each game, 40% of the sales revenue will be used to buy and burn SWT tokens from the exhanges.
First game (2024-2028r.)
|Units sales:||50 000 units.||25 000 units.||12 500 units.||6 250 units.||3 125 units.|
|Value of games sold*||$ 2 034 375|
|Value of purchased tokens*||$ 813 750|
Second game (2026-2030r.)
|Units sales:||80 000 units.||40 000 units.||20 000 units.||10 000 units.||5 000 units.|
|Value of games sold*||$ 3 255 000|
|Value of purchased tokens*||$ 1 302 000|
Third game (2026-2030.)
|Units sales:||110 000 units.||55 000 units.||27 500 units.||13 750 units.||6 875 units.|
|Value of games sold*||$ 4 475 625|
|Value of purchased tokens*||$ 1 790 250|
|Fourth game (2028-2032r.)|
|Units sales:||140 000 units.||70 000 units.||35 000 units.||17 500 units.||8 750 units.|
|Value of games sold*||$ 5 696 250|
|Value of purchased tokens*||$ 2 278 500|
|Fifth game (2028-2032r.)|
|Units sales:||170 000 units.||85 000 units.||42 500 units.||21 250 units.||10 625 units.|
|Value of games sold*||$ 6 916 875|
|Value of purchased tokens*||$ 2 766 750|
|Sixth game (2028-2032r.)|
|Units sales:||200 000 units.||100 000 units.||50 000 units.||25 000 units.||12 500 units.|
|Value of games sold*||$ 8 137 500|
|Value of purchased tokens*||$ 3 255 000|
|Seventh game (2028-2032r.)|
|Units sales:||230 000 units.||115 000 units.||57 500 units.||28 750 units.||14 375 units.|
|Value of games sold*||$ 9 337 125|
|Value of purchased tokens*||$ 3 734 850|
|Eighth game (2030-2034r.)|
|Units sales:||260 000 units.||130 000 units.||65 000 units.||32 500 units.||16 250 units.|
|Value of games sold*||$ 10 578 750|
|Value of purchased tokens*||$ 4 231 500|
|Ninth game (2030-2034r.)|
|Units sales:||290 000 units.||145 000 units.||72 500 units.||36 250 units.||18 125 units.|
|Value of games sold*||$ 11 799 375|
|Value of purchased tokens*||$ 4 719 750|
* Averaged game price $21
* Repurchase tokens for 40% of game revenue
|Financial projections - summary|
|Game number:||Units sales:||Value of games sold*||Value of purchased tokens*|
|First game||96 875 units.||$ 2 034 375||$ 813 750|
|Second game||155 000 units.||$ 3 255 000||$ 1 302 000|
|Third game||213 125 units.||$ 4 475 625||$ 1 790 250|
|Fourth game||271 250 units.||$ 5 696 250||$ 2 278 500|
|Fifth game||329 375 units.||$ 6 916 875||$ 2 766 750|
|Sixth game||387 500 units.||$ 8 137 500||$ 3 255 000|
|Seventh game||444 625 units.||$ 9 337 125||$ 3 734 850|
|Eighth game||503 750 units.||$ 10 578 750||$ 4 231 500|
|Ninth game||561 875 units.||$ 11 799 375||$ 4 719 750|
|SUM:||2 963 375 units.||$ 62 230 875||$ 24 892 350|
* Averaged game price $21
* Repurchase tokens for 40% of game revenue
In response to your inquiries we have prepared a list of FAQs
Tomasz WacławekCEO, Creative Director
Designer and coder with extensive industry experience. Making games for fun and profit!
Maksymilian StrzeleckiSenior Programmer
Makes sure the AI doesn’t kill us all (yet). Huge nerd, loves playing League of Legends in his...
Creates Machine Learning models, makes sure the AI will take our jobs. Tries to play football and make...
Jakub LangJunior Programmer
Ambitious, junior programmer, who abandoned biotechnology for gamedev.
Artur KulczyckiArt Director
Artist with many years of experience in the industry. People person, a man with a big heart! Obsessed...
Maciej Szajkowski2D/3D Graphic Designer
Concept artist, illustrator and aspiring 3D artist. A man who never gives up.
Mateusz Mucha2D Graphic Designer, Concept Artist
if something doesn't exist, let me draw it! Road racing and bikepacking enthusiast.
Mateusz StolarczykLevel Artist
Geek, guitarist and sabre fencer. Responsible for level design and environment art.
Patryk KarwatAudio Production
Composer and Sound Designer with focus on games and animations. Great watermelon enjoyer.
Joseph HartmanStory Writer
Writes the story and the dialogue in our games. Pretty fun stuff!
Anna WacławekHR Manager
Responsible for HR, contact with business partners. A smiling and cheerful person with a kind word for...
Here are the major milestones in our company's development
Starting work on the Interregnum Chronicles series
We prepare the concept and documentation. The engine has already been chosen and a team of developers has been formed, conducting negotiations with partners. Starting to develop the prologue-game.
Release of Interregnum Chronicles: Signal
This is the game "zero" that is not part of fundraising, but was created to bond the team and show what the studio is capable of.
Teaser release of Interregnum Chronicles 1
A teaser of a game that will be released thanks to an early-stage investments.
Vertical slice Interregnum Chronicles 1
Work on a demo version of the game. Validation of the main mechanics and visual components. This is the so-called "backbone" of the game.
Release of Interregnum Chronicles 1
The release of the first game in the series. For five years, we will allocate 40% from the sales of this game to repurchase SWT tokens on the Tecra DEX.
Starting work on Interregnum Chronicles 2
In order to release one game after another, we will bring in a whole new team of developers to work on each game in the series.
Release of Interregnum Chronicles 2
Expecting an increase in game sales compared to the first game in the series, and thus the value of the purchased tokens.
Starting work on Interregnum Chronicles 3
Continuing the development of the world of Interregnum, as well as improving the game components.
Release of Interregnum Chronicles 3
Conquering new markets, as well as increasing game sales and building a large community.
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